Skip to guide content

Solo play

Play a solo round

Set up a timed addition sprint as a guest, or practice for an explicitly selected Melirate learner when member access is enabled.

Available locallyJourney guide

Before you start

  • Guest play is available immediately; first guest play asks for a nickname. Member practice requires an enabled identity service. The current hosted preview is still unconfigured for member access.

Steps

  1. Check the round settings

    The starting round uses two addends capped at 10, no maximum total, and 60 seconds. Edit these first if you want a different round.

    Open the Setup: the default round guide
  2. Choose guest or member practice

    Choose Play now for guest play; first use asks for a nickname and starts without an account request. To use a Melirate learner, explicitly choose Sign in. In a configured build, Home handles sign-in and asks you to choose a learner before Continue. Random Adding then opens member setup for the verified selection. This does not change an active guest or group round.

    Open the Guest profile: first nickname guide
  3. Answer each problem

    Enter digits with the keypad or keyboard and submit with the arrow or Enter. A correct answer earns one point and moves to the next problem; a wrong answer is recorded as incorrect, earns no point, resets the streak, and moves immediately to the next problem. Member questions and scoring run locally, so answers do not wait for a network request.

    Open the Gameplay: correct, wrong, and empty answers guide
  4. Finish and choose what is next

    The timer continues if the tab is in the background. At zero, results appear before member sync finishes. Member results show Saving, Saved, Retry, or another truthful sync state; only a confirmed canonical receipt says Saved, and saved answers link to Activity. Choose Play again for another round or Change settings to return to setup while sync continues.

    Open the Results: next actions guide

What to expect

  • Guest play begins without an account request or per-question network wait; there is no pause control.
  • Member play begins locally and never waits for per-question sync. Only verified self practice can sync canonically; guest and member data remain separate, and eligible solo answers count toward skill predictions.
  • The recording and screenshots show an earlier guest build. Its wrong-answer retry segment is archival: the current game advances after every valid answer. They do not depict the locally prepared member screens.

Other paths

Visual guide

Recorded walkthrough

Walkthrough recording · 22 sec

These are silent local synthetic preview captures. Account clips and screenshots show the unconfigured guest preview, not the locally prepared member flow. Some demos use 5-, 15-, or 20-second timers; private invitation details are hidden. If playback is unavailable, use the captions when present or read the full transcript below.

Read the full recording transcript

The setup starts at one minute. For this synthetic demo, use the seconds wheel to shorten the round.

This recording uses a 15-second timer so the result appears quickly.

On first use, enter a nickname for this device-local guest profile.

The timed round starts at the first question. The answer field and number keypad both accept a response.

Earlier version shown: current wrong answers are recorded as incorrect and advance immediately.

A correct answer increments the score and advances to a new problem.

When the timer ends, the app shows the score and round summary. The short timer is only for this demo.

Annotated screens

Each numbered note names the control or state marked on the screen.

Actual default setup: two 10-point addend maxima, optional total left blank, the 0:60 duration wheels, and the two setup actions.View full-size original annotated screen (new tab)
Annotated Random Adding screen.

What the numbered markers show

Actual setup storage notice when this browser denies local saves; the app clearly states settings last only for this visit.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Actual first-use guest nickname sheet: name and scores stay in this browser; it asks for no email or password.View full-size original annotated screen (new tab)
Annotated Random Adding screen.

What the numbered markers show

Actual nickname validation: a 30-character synthetic name is rejected with an inline 24-character limit message.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Actual first-use guest sheet at 320 × 568 CSS pixels; nickname field and continue action are visible in the mobile viewport.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Actual gameplay after an empty keypad submit: no score, question, or answer state changes.View full-size original annotated screen (new tab)
Annotated Random Adding screen.

What the numbered markers show

Archived screenshot from the previous retry behavior: the same equation remains visible. Current play records the wrong answer and advances to the next problem.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Actual transient correct-answer feedback after the right synthetic answer; the game advances to the next question.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Actual results screen at 312 × 568 CSS pixels, showing the primary Play again action above the fold.View full-size original annotated screen (new tab)
Annotated Random Adding screen.

What the numbered markers show

Actual results screen at 320 × 568 CSS pixels, showing the primary Play again action above the fold.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show