Live Race
Host a Live Race
Create a local-review race room, wait for connected players to be ready, start the shared countdown, then review final standings.
Before you start
- Use a local review server with multiplayer enabled on the same machine. The room API is loopback-only, so generated invitations do not connect from separate participant devices.
Steps
Create a race room
Choose Challenge friends, then Create race room. A first-time guest saves a nickname before the room chooser appears. The race uses current setup settings.
Open the Rooms: choose a mode guideReview the invite controls
Copy its code/link or display the QR. Local preview links use loopback and cannot connect participant devices elsewhere; the hosted invitation service is not configured.
Open the Open Challenge: invitation guideWait for everyone to be ready
Players choose I'm ready. Start race becomes available to the host after all currently connected active players are ready. This preview has no Start anyway override.
Open the Live Race: ready lobby guideStart the shared race
Choose Start race. Everyone sees the same 3–2–1 countdown and uses the race's shared start and deadline.
Open the Live Race: countdown guideReview results and rematch
At expiry, personal results appear while standings finalize. Once final, the host can choose Race again for a fresh-seed rematch in the same room. End race room cancels an active race.
Open the Live Race: final standings guide
What to expect
- The shared timer never pauses when a player or host disconnects.
- Late joiners spectate the current race; accepted scores are room practice and not learning evidence.
Other paths
Join a Live Race
Enter the host's invite and get ready in the lobby.
Open guide: Join a Live RaceLeave and return
Leave only the race view while the shared clock continues.
Open guide: Leave and return to a Live RaceRecover a disconnected race
Resume before the shared deadline when possible.
Open guide: Reconnect to a Live RaceReview final results and rematch
See host and non-host rematch options.
Open guide: Read group results and rematch
Visual guide
Recorded walkthrough
These are silent local synthetic preview captures. Account clips and screenshots show the unconfigured guest preview, not the locally prepared member flow. Some demos use 5-, 15-, or 20-second timers; private invitation details are hidden. If playback is unavailable, use the captions when present or read the full transcript below.
Read the full recording transcript
Synthetic local review: this race uses two guests and a shortened five-second timer.
The host creates a private Live Race room with a harmless synthetic room name.
The invited guest joins with a nickname and appears in the host’s room.
Every connected player marks ready. Only the host can start the room.
The host and guest see the same countdown and the same server-issued race deadline.
Both racers enter the same question sequence and keep the fixed shared deadline.
Use the answer field or the numbered keypad; both racers solve the same seeded questions.
The room accepts each submitted score in local review mode and waits to settle final standings.
After the final standings, the host can reset this same room for another race.
Readiness clears after Race again; the host must wait for every connected player before starting.
This capture is a local review preview with synthetic players.
Annotated screens
Each numbered note names the control or state marked on the screen.
View full-size original annotated screen (new tab)What the numbered markers show
- 1BackReturn to game setup.Open guide: Play a solo round
- 2Room nameSet a harmless name learners can recognize.Open guide: Create an Open Challenge
- 3Create challengeOpen a private, asynchronous best-score room.Open guide: Create an Open Challenge
- 4Create race roomChoose the separate simultaneous Live Race mode.Open guide: Host a Live Race
- 5Join with a codeEnter the six-character code shared by a room host.Open guide: Join an Open Challenge
- 6Join roomSubmit the room code and join as this guest.Open guide: Join an Open Challenge
- 7Keep playing soloClose group mode and return to solo setup.Open guide: Play a solo round
View full-size original annotated screen (new tab)What the numbered markers show
- 1I’m ready · UndoChanges the host’s ready state in this shared lobby.Open guide: Host a Live Race
- 2Start raceStarts the shared countdown after every connected player is ready.Open guide: Host a Live Race
- 3End race roomEnds the room; an active race becomes cancelled without a winner.Open guide: Live Race: host ends a race
- 4Back to gameLeaves the room view and returns to the solo game.Open guide: Host a Live Race
- 5Remove Racer OneRemoves this guest from the room before the race starts.Open guide: Host a Live Race
- 6Copy codeCopies the private room code for an invited player to enter locally.Open guide: Join a Live Race
- 7Copy invite linkCopies the private invite URL; its actual value stays hidden in this capture.Open guide: Join a Live Race
- 8Private QR inviteOpens the same local private invitation when scanned; QR contents remain hidden.Open guide: Join a Live Race
View full-size original annotated screen (new tab)What the numbered markers show
- 1I’m ready · UndoTells the host this guest is ready for the shared start.Open guide: Join a Live Race
- 2Back to gameLeaves the room view and returns to the solo game.Open guide: Join a Live Race
- 3Copy codeCopies the private room code for an invited player to enter locally.Open guide: Join a Live Race
- 4Copy invite linkCopies the private invite URL; its actual value stays hidden in this capture.Open guide: Join a Live Race
- 5Private QR inviteOpens the same local private invitation when scanned; QR contents remain hidden.Open guide: Join a Live Race
View full-size original annotated screen (new tab)What the numbered markers show
- 1Leave race viewOpens a confirmation; leaving does not pause the shared countdown.Open guide: Leave and return to a Live Race
View full-size original annotated screen (new tab)What the numbered markers show
- 1Back to roomReturns to the final room view and available rematch options.Open guide: Read group results and rematch
View full-size original annotated screen (new tab)What the numbered markers show
- 1First place · 3 correctShows the highest accepted score after finalization.Open guide: Read group results and rematch
- 2Second place · 2 correctShows the next accepted score after finalization.Open guide: Read group results and rematch
- 3Third place · 1 correctShows the third accepted score after finalization.Open guide: Read group results and rematch
- 4No submissionKeeps a player with no submitted attempt distinct from a valid zero score.Open guide: Read group results and rematch
- 5Back to roomReturns to the room for rematch options.Open guide: Read group results and rematch