Results
Read group results and rematch
Distinguish a personal result from a room placement, wait for Live Race final standings, and use the right rematch action for your role.
Before you start
- Finish a round in a local-review Open Challenge or Live Race. Room placement requires an accepted room receipt.
Steps
Read your personal result
The result shows the local score, accuracy, longest streak, and submitted-answer count. Open Challenge may add a current room context after the room accepts the attempt.
Open the Open Challenge: result context guideCheck whether a room accepted it
Pending means no room placement is confirmed yet; Retry sync resends the same attempt. Rejected means the local score remains but has no placement. Accepted in this preview is a local room receipt, not Melirate evidence.
Open the Open Challenge: result sync states guideWait for Live Race standings
A Live Race personal result may be provisional until the deadline and finalization complete. Final standings include participants with a score and explicit no-submission states.
Open the Live Race: final standings guideChoose a rematch action
In an Open Challenge choose Play again or Back to room. In a finished Live Race, the host chooses Race again; a non-host can choose Request rematch, but cannot start it.
Open the Live Race: request a rematch guide
What to expect
- The host can rematch a final race with a fresh seed and the room's participant set.
- An ended/cancelled live race cannot be restarted; create a new room instead.
Other paths
Improve an Open Challenge score
See best-score ranking, ties, and overtaking.
Open guide: Play again and improve an Open Challenge scoreRetry a result upload
Recover an offline or pending room result.
Open guide: Recover an offline or unsaved resultEnd or moderate the room
Review the host's end-room behavior.
Open guide: Moderate or end a room
Visual guide
Recorded walkthrough
These are silent local synthetic preview captures. Account clips and screenshots show the unconfigured guest preview, not the locally prepared member flow. Some demos use 5-, 15-, or 20-second timers; private invitation details are hidden. If playback is unavailable, use the captions when present or read the full transcript below.
Read the full recording transcript
Synthetic local review: four synthetic players enter a 20-second race; three score and one submits nothing.
The host and two guests enter answers at a controlled pace; the fourth guest leaves the answer area untouched.
At expiry, the local service accepts the host score and labels placement provisional during the grace period.
After the 15-second finalization grace, all three accepted scores have first, second and third place; No Submit has a No submission result.
A non-host can request a rematch from the final room; the request does not start another race.
The host sees who requested another race. Only the host can choose Race again.
The host resets the same room. All players must mark ready again before another shared start.
This capture is a local review preview with synthetic players.
Annotated screens
Each numbered note names the control or state marked on the screen.
View full-size original annotated screen (new tab)What the numbered markers show
- 1Overtake and catch-upSee who passed this best score and how many correct answers would catch the leader.Open guide: Play again and improve an Open Challenge score
- 2Current rankRead placement from the latest accepted room snapshot.Open guide: Play again and improve an Open Challenge score
- 3Room standingsCompare current best scores for the participants.Open guide: Play again and improve an Open Challenge score
- 4Play againTry a fresh round; the room keeps the best accepted score.Open guide: Play again and improve an Open Challenge score
- 5Back to roomReturn to see the room leaderboard and play control.Open guide: Play again and improve an Open Challenge score
View full-size original annotated screen (new tab)What the numbered markers show
- 1This round’s scoreSee the correct-answer total from the fresh attempt.Open guide: Play again and improve an Open Challenge score
- 2Updated placementSee the new rank after the room accepts the better score.Open guide: Play again and improve an Open Challenge score
- 3Best-score leaderboardConfirm that the room keeps each participant’s best score.Open guide: Play again and improve an Open Challenge score
- 4Play againStart another attempt; a lower score does not replace the best.Open guide: Play again and improve an Open Challenge score
- 5Back to roomReturn to the roster, standings and host controls.Open guide: Play again and improve an Open Challenge score
View full-size original annotated screen (new tab)What the numbered markers show
- 1Accepted statusThe room’s actual receipt confirms this submission.Open guide: Play again and improve an Open Challenge score
- 2Room standingsCompare the current accepted best scores and rank.Open guide: Play again and improve an Open Challenge score
- 3Play againStart a new attempt; the room keeps the best score.Open guide: Play again and improve an Open Challenge score
- 4Back to roomReturn to the room roster and controls.Open guide: Create an Open Challenge
View full-size original annotated screen (new tab)What the numbered markers show
- 1Local scoreKeep the actual score visible while room sync is pending.Open guide: Recover an offline or unsaved result
- 2Pending syncThis browser has no room acceptance receipt yet.Open guide: Recover an offline or unsaved result
- 3Retry syncRetry the same queued attempt when the connection returns.Open guide: Recover an offline or unsaved result
- 4Back to roomReturn to the room while keeping the pending local result.Open guide: Recover an offline or unsaved result
View full-size original annotated screen (new tab)What the numbered markers show
- 1Local scoreThe original score remains unchanged after retry.Open guide: Recover an offline or unsaved result
- 2Accepted receiptThe room confirms the queued attempt after reconnection.Open guide: Recover an offline or unsaved result
- 3Accepted rankPlacement is available only after the room accepts the attempt.Open guide: Play again and improve an Open Challenge score
- 4Play againStart a separate new attempt after the receipt arrives.Open guide: Play again and improve an Open Challenge score
- 5Back to roomReturn to the room after the retry completes.Open guide: Recover an offline or unsaved result
View full-size original annotated screen (new tab)What the numbered markers show
- 1Local scoreKeep the score visible even though the room did not accept it.Open guide: Recover an unavailable, expired, or interrupted room
- 2Rejected statusThe ended room refused this in-progress attempt and assigned no rank.Open guide: Recover an unavailable, expired, or interrupted room
- 3Back to roomReturn to see that the host ended the room.Open guide: Recover an unavailable, expired, or interrupted room
View full-size original annotated screen (new tab)What the numbered markers show
- 1Score acceptedConfirms the host’s result reached the local room service.Open guide: Read group results and rematch
- 2Provisional placeShows a temporary place that can change until finalization completes.Open guide: Read group results and rematch
- 3Back to roomReturns to the room while other scores finish arriving.Open guide: Read group results and rematch
View full-size original annotated screen (new tab)What the numbered markers show
- 1Waiting to syncKeeps the local result visible while the room has not acknowledged it.Open guide: Read group results and rematch
- 2Retry syncRetries this same attempt when the local request path is available.Open guide: Read group results and rematch
- 3Back to roomReturns to the room without claiming this score was accepted.Open guide: Read group results and rematch
View full-size original annotated screen (new tab)What the numbered markers show
- 1Score acceptedShows the room accepted the same attempt after retry.Open guide: Read group results and rematch
- 2Provisional placeShows the room place while finalization is still open.Open guide: Read group results and rematch
- 3Back to roomReturns to the room while the race finalizes.Open guide: Read group results and rematch
View full-size original annotated screen (new tab)What the numbered markers show
- 1Back to roomReturns to the final room view and available rematch options.Open guide: Read group results and rematch
View full-size original annotated screen (new tab)What the numbered markers show
- 1First place · 3 correctShows the highest accepted score after finalization.Open guide: Read group results and rematch
- 2Second place · 2 correctShows the next accepted score after finalization.Open guide: Read group results and rematch
- 3Third place · 1 correctShows the third accepted score after finalization.Open guide: Read group results and rematch
- 4No submissionKeeps a player with no submitted attempt distinct from a valid zero score.Open guide: Read group results and rematch
- 5Back to roomReturns to the room for rematch options.Open guide: Read group results and rematch