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Recovery

Group play: loading or unavailable

If the room service cannot be reached, use the recovery path and keep solo play available.

Available locallyScreen guide

Before you start

  • Open Challenge friends or load a room while the local review service is unavailable.

Steps

  1. Wait for the room check

    The room flow checks multiplayer availability before showing room choices.

    Open the Group play: loading or unavailable guide
  2. Read the unavailable message

    If rooms are unavailable, use Back to solo play. No room was created by an unavailable check.

    Open the Group play: loading or unavailable guide

What to expect

  • Solo play does not depend on the multiplayer service.

Other paths

Visual guide

Annotated screens

Each numbered note names the control or state marked on the screen.

Offline result recovery retains the local score and offers a real retry; no placement is claimed before acceptance.View full-size original annotated screen (new tab)
Annotated Random Adding screen.

What the numbered markers show

After reconnect, the queued local result receives a real room acceptance receipt.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

Expired local room recovery clearly identifies the state and offers Back to game; the room cannot start another scored attempt.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show

A real browser 503 response shows the group unavailable state and Back to solo play recovery action.View full-size original annotated screen (new tab)
Additional annotated screen state.

What the numbered markers show